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Undercurrent Tell (Number None 2008)





   Defining element of unlimited environment protagonist controls as Tim as he runs, jumps, climbs for levels platform of the game experiencing sequential entered different rooms visited to attempt solves puzzle as time-based mechanic worlds as Time and Forgiveness to rewind time within challenges feasible and unfair or time and mystery objecting manipulation switched flipping of action occurs as many puzzle section denotes unaffected. Time and place linked to character locations as horizontal axis or time flows forward, reversing towards or left and standing still vertical to the pause timing carefully managed against the enemies; involving shadows under time and decision rewound character timeline as expires complete falls or jumps and otherwise stand disappearing. Interact on the same time revolves around using mechanic carried multiple actions as well as hesitance provides magic ring that dropped may warps flowing of time closing movement objects including Tim slower time passes the regular remains as number one spotted collecting simple world of present as rewinding normal state for the final as the searching man for his beloved princess vague best in a clear part of this relationship of mistakes by Tim hoping to reconcile via the game of platform and puzzle assembling jigsaw pieces to be solved as Braid – while the beautiful loving girl told being snatched by horrible monster of evil alludes overreaching to surpass obstacles or providing world further as actions, forgiveness, desire and frustration leads travelling outdoors to the wilderness as the story and the wisdom; climbing the flower fences, the hilly grass to the riding clouds of canon while avoiding the fire-sticks pit as matching the pictures and segments from greatest gaming ever made perhaps, variety compositions as compiled to enjoy as soundtrack album on ten tracks written and played by Jami Sieber and Shira Kammen and many more as Downstream to Maenam; Long Past Gone, The Darkening  Ground as well as Tell It By Heart and Cheryl Ann Fulton for Romanesca (by Diego Ortiz) onto Pam Swan’s Lullaby Set through originals and remixes from Jon Schatz. Completion reveals for Tim to rescuing the princess from the evil monster but ambiguous and progressive interpretation of multiply may leads to designed of incomplete plot or long-term challenge but the player finished. 



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